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Wow single player project tutorial
Wow single player project tutorial












wow single player project tutorial

These days you can quest almost anywhere in World of Warcraft, and the enemies you fight, gear you receive, and XP you earn will scale appropriately to your current level. That feeling when you've been slogging through the same part of the world for hours on end, but you're trapped there against your will because you aren't a high enough level to go anywhere more interesting. If you've ever been solo questing in World of Warcraft, you'll know all about zone fatigue. It's a seismic shift to the way the game is structured, and for me, one of the best things to happen to World of Warcraft in years. But now, just about every time you gain a level you're gifted something new to play with. All this empty space was pretty unsatisfying. In the old days you'd hit a new level and get nothing in return.

wow single player project tutorial

It also means the buzz you get from leveling up, when your character explodes with golden light, happens more frequently-but not to the point where you become numb to it. You do a lot of fighting in World of Warcraft, and the more toys you have to play with on your chosen class's action bar, the more entertaining its battles ultimately are. As you complete quests your XP bar fills up much more rapidly, meaning you're constantly unlocking new abilities-which, in turn, makes combat more interesting. But now, with the level cap dramatically reduced from 120 to 50, leveling up is faster and, importantly, more fun. Traditionally, the road to max level in World of Warcraft is a long and arduous one.














Wow single player project tutorial